Forza Motorsport Gains Next Level Physics With Game-Changing AI
Forza Motorsport developers detail what players can expect including next level physics.After a long period of short teases and some quick glimpses at gameplay, Turn 10 Studios invited us to watch a private demo of the newForza Motorsport during the Xbox Showcase event in Los Angeles. Unfortunately, the Chevrolet Corvette E-Ray that graces the cover of the game didn't make an appearance at the the event. It's co-cover car the Cadillac V-Series.R racecar was busy in Le Mans that weekend so it couldn't make it either. During the demo we learned more about whatForza Motorsportwill bring to the table from Creative Director Chris Esaki andForzaGeneral Director, Dan Greenawalt. This is everything we learned.
Next Level Physics
One of the most important aspects of any good racing sim is its physics model. It's the result of complicated math programmed by incredibly smart people to make sure that the simulated vehicles in the game feel and react as close to the real thing as possible. There are various ways to approach this and depending on the developer in question, they may have a completely different method than the others. Turn 10 Studios focused on the tires. With all the elements that determine the way a car handles it may seem weird to focus on the tires but it actually makes a lot of sense.
The tires are the only point of contact a vehicle makes with the road surface. Everything a car is and everything a driver does is ultimately translated through the tires. The previousForzatire model used a single point of contact per tire to calculate its physics response. Esaki said that model is completely rebuilt forForza Motorsportand now samples from eight points of contact per tire which adds up to a 48x increase in fidelity. They're also pulling the data six times faster per tire. Esaki also said that the suspension, aerodynamics, and weight models have all also been completely rebuilt but did not specify the increase in performance over previousForzagames. However, he is confident in its capabilities. "I would put this [Forza's] simulation up against the hardest core sims that are out there," said Esaki.
Machine-Learning AI Changes the Game
It can be argued AI driver capability is the next most important feature of a serious racing game next to its physics model. Esaki explainedForza Motorsport'sAI model has been "completely rewritten," and is machine-learning based. He stressed that the new AI drivers are "as fast as our fastest real world drivers," without the need for cheats, hacks, or "rubberbanding." If you're unfamiliar, rubberbanding is a developer trick in which a racing game's code would give AI drivers or human players an artificial boost of speed to keep the racing close depending on difficulty. Many seasoned players find this practice annoying because they find themselves in situations where they should be pulling away from slower cars but can never build enough of a gap no matter how good they are.
So, how does the AI in the newForza Motorsportachieve expert-level driving without having to resort to such tactics? According to Greenawalt it's about changing what the AI is learning from. In previousForzagames the AI was learning from the optimal driving lines for each track and that learning was cloud-based. In this new game, the machine learning is targeted at the "controller" for the AI driver. So instead of just the driving lines, the game is also pulling data from the car, and track configuration to train the controller.
In other words, instead of the AI learning the track, its learning thecar. Which means it learns how to drive at the limit using the same physics that human players deal with within the parameters of the car's attributes, upgrades, etc. Esaki explained that because of the AI's more authentic driving nature, if you find yourself being beaten into or out of a corner its because you're being genuinely out-driven and not because the difficulty curve is giving the AI drivers a fake performance boost.Ifthe Turn 10 developers pulled this off as well as say they have, this could make for someincredibledriving scenarios.



